In just two decades, this “Marvel” built a billion-dollar gaming empire. Here’s how he pulled it off!
Today, let’s talk about one of the gaming industry’s most recognizable icons. Continue reading to learn how this “Marvel” built a multi-billion dollar gaming empire in just the span of two decades! |
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In just two decades, this “Marvel” built a billion-dollar gaming empire. Here’s how he pulled it off! Valve Corporation (a.k.a. Valve) is one of gaming’s most recognizable companies, having developed beloved game franchises such as “Half-Life,” “Counter-Strike,” “Portal,” “Left 4 Dead,” “Team Fortress,” and “Dota.” It is also the developer of Steam, a digital distribution service and storefront that facilitates the sale of video games, game soundtracks, other types of software and hardware such as the Steam Deck, and has over 132 million monthly active users. Steam was originally released by Valve to provide game updates for titles released by the company. By late 2005, Valve expanded Steam’s functionality to include the distribution of third party titles, alongside features such as game serve matchmaking, anticheat measures, social networking, and game streaming services. Since its founding in 1996, Valve has left an indelible mark in the gaming industry, having released games that have achieved critical acclaim and by putting up a digital storefront that both gamers and developers continue to rely on. Simply said, Valve is an industry juggernaut and is in a league of its own. To understand how this came to be, we need to take a deep dive into its president and co-founder. His name? Gabe Newell! Newell’s journey into the world of gaming did not begin in the industry. Instead, his origins can be traced back to tech. In 1980, Newell enrolled at Harvard University, but dropped out 3 years later when he was convinced into taking a job in Microsoft where he spent 13 years as a programmer and technical executive. In fact, he was involved in the first three iterations of Microsoft’s popular Windows operating system. Looking back at his tenure in the tech firm, Newell stated in an interview that he learned more during his first 3 months in Microsoft than he did the entire time he was at Harvard. Eventually, Newell left Microsoft in 1996 and co-founded Valve together with Mike Harrington. In 1998, Valve released “Half-Life,” a first-person shooter game that attained critical and commercial success. The company would then continue to develop and release expansions for the gamer until 2001. A year after the release of “Half-Life,” Valve went on to release “Team Fortress” and the first iteration of “Counter-Strike.” Satisfied with the success of Valve during its early years, Harrington sold his stake to Newell in 2000. During the 2000s and early 2010s, Valve would go on to launch Steam (2002), “Half-Life 2” (2004), “Portal” (2007), “Left 4 Dead” (2008) and its sequel (2009), “Portal 2” (2011), and “Dota 2” (2013). Once the 2010s rolled around, Valve transitioned into a service provider with Steam as the success of the digital storefront meant that the company no longer had to rely solely on releasing successful games to keep it afloat. Fast forward to now, Valve continues to be a dominant player in gaming due to the success of Steam, even though it’s not the only digital storefront around. Meanwhile, Newell has solidified himself as one of the most successful and recognizable executives in the gaming industry. What were the keys to Newell’s success? First, he identified his customers’ pain points and created solutions to solve them. An example of this is Steam. It was initially created to address problems such as game patching and distribution. At the time, there was no easy way to get patches for games. To solve this, Steam was created to serve as Valve’s way of addressing those pain points. By coming up with Steam, Newell and his team also created a viable solution to software piracy, which Newell believes is best solved through an offering that enables customers to both pay for and manage their digital games library. Second, Newell knew when and how to pivot. In order for Valve to thrive long-term, it had to become a business that didn’t live and die by the games it made. Here’s where Steam comes in, as its success enabled Valve to build a community hub and service platform that gamers rely on daily, which in turn, attracted more developers and publishers to host their titles on the platform. Last but not least, Newell understood that in order for Valve to succeed, he had to recruit and retain top talent effectively. According to Monica Harrington, the former chief marketing officer of Valve, Newell prioritized the onboarding and nurturing of skilled people all over the U.S. With all these taken into account, it’s unsurprising to learn that Newell became such a monumental figure in the gaming industry. Given that Valve is still thriving today, it’s clear that it and Newell will continue to be big names in gaming for years to come. So, if you want to take your career or business to the next level, look no further than Newell’s success story! Hope you’ve found this week’s topic interesting and helpful. EXCITING NEWS AHEAD The world of work has shifted, and there’s no going back. The barriers to entry have never been lower for talented professionals to work independently, and today’s massive external workforce is hardly a pandemic-produced fad. Business owners can only survive in the new work landscape by partnering with this deep talent pool. 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Miles Everson
CEO of MBO Partners and former Global Advisory and Consulting CEO at PwC, Everson has worked with many of the world's largest and most prominent organizations, specializing in executive management. He helps companies balance growth, reduce risk, maximize return, and excel in strategic business priorities.
He is a sought-after public speaker and contributor and has been a case study for success from Harvard Business School.
Everson is a Certified Public Accountant, a member of the American Institute of Certified Public Accountants and Minnesota Society of Certified Public Accountants. He graduated from St. Cloud State University with a B.S. in Accounting.